Billionaire venture capitalist Marc Andreessen is one example. He spends two to three hours a day immersed in audiobooks (he switched over from physical books after he discovered AirPods). He typically rotates between history, biography, and material in new subject areas like artificial intelligence.
In MS-DOS 2.11, there is a new INT 21h function called AllocOper (58h). It allows the caller to set or get the memory allocation strategy. The available options are usually referred to as “first fit” (0, the default value), “best fit” (1), and “last fit” (2).
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Obviously this is my personal preference - and it's one of someone who has been making indie games for a long time. I used engines like Game Maker for years before transitioning to more lightweight and custom workflows. I also work in very small teams, where it's easy to make one-off tools for team members. But I want to push back that making games "from scratch" is some big impossible task - especially in 2025 with the state of open source frameworks and libraries. A lot of popular indie games are made in small frameworks like FNA, Love2D, or SDL. Making games "without an engine" doesn't literally mean opening a plain text editor and writing system calls (unless you want to). Often, the overhead of learning how to implement these systems yourself is just as time consuming as learning the proprietary workflows of the engine itself.
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