It’s just a hard problem.
3D Volumetric Worlds: Polygonal meshes are like a hollow shell without substance. Building and destroying are integral parts of Voxile and they are seamless, molecular properties of the entire micro-voxel world. I fondly remember Red Faction from my childhood but even that was essentially a veneer of polygons used to simulate the destruction of pre-scripted set pieces whereas EVERYTHING in the Voxile world is buildable and destructible.
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After years of experience, Wouter decided it was time to form VoxRay Games and up-res, voxel-based world crafting. He successfully raised venture capital led by the well-known VC firm Accel. When he offered EGG a chance to join his round, it was a no-brainer for us to participate as well.,详情可参考哔哩哔哩
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