Bitflipped: Your computer is a cosmic ray detector (2018)

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方向遍历顺序说明下一个倒序(从右往左)先处理右侧,栈里存「右侧候选」上一个正序(从左往右)先处理左侧,栈里存「左侧候选」

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The topic of always-online live-service games shutting down and ultimately becoming unplayable has been a popular topic of internet discourse for many years. Through my work on Towerborne I've seen first-hand just how challenging and time-consuming it can be to make a game originally designed like this work offline. Every game has its own unique challenges in both design and technical architecture, making offlining a uniquely complex undertaking that is hard to understand for many of its players. However, the Native AOT approach we leveraged shows that it is possible and I hope other developers finding themselves in a similar position find it useful in showcasing one possible path.